Solo
3D Modeler
Texture Artist
Blender
Autodesk Maya
Substance Painter
4 weeks (Fall 2023)
OVERVIEW
For a 3D modeling class, I was tasked with sculpting, modeling, texturing, rigging, and rendering a stylized 3D character based on a previous student's 2D design. I sculpted the character in Blender, modeled, UV mapped and rigged in Autodesk Maya, and textured it in Substance Painter.
RENDER
The following images display the character model and its renders at 45 degree increments.
RIGGING
After modeling and texturing the character, I rigged it and included easy-to-use rigging handles
Hand movements included a fist, spread, relax, and peace sign.