orthographic character 3D models

Team

Solo

My Role

3D Modeler

Texture Artist

Tools

Blender

Autodesk Maya

Substance Painter

Timeline

4 weeks (Fall 2023)

OVERVIEW

Concept

For a 3D modeling class, I was tasked with sculpting, modeling, texturing, rigging, and rendering a stylized 3D character based on a previous student's 2D design. I sculpted the character in Blender, modeled, UV mapped and rigged in Autodesk Maya, and textured it in Substance Painter.

RENDER

Orthographic Character Rotation

The following images display the character model and its renders at 45 degree increments.

character front view render character 45 degree view render character 90 degree view render character 135 degree view render character back view render

RIGGING

Character Rigging

After modeling and texturing the character, I rigged it and included easy-to-use rigging handles

character rigging
gif of EZ PZ website light mode and dark mode

Whole Body Movement

gif of EZ PZ website light mode and dark mode

Hand Movements

Hand movements included a fist, spread, relax, and peace sign.


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